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Enginewright MCP
Runs an MCP server inside Unreal Editor for asset, Blueprint, level and UI inspection or editing. The native C++ plugin validates writes and reads back their results; batch edits support rollback. Early preview, with UE 5.8 Win64 as the documented tested target. Uses localhost HTTP and a per-project token. Keep the project under version control and review edits. Release v0.3.0 published November 7, 2026 (UTC).
MCP unverified
Integration
| Transport | http |
| Auth | api-key |
| Endpoint | http://127.0.0.1:3100/mcp |
| Install | Review release v0.3.0 and the matching UE5.8 Win64 package, close the editor, install the plugin in the project Plugins directory and reopen; use the generated private client configuration under Saved/Enginewright/clients and call doctor before approving edits |
Use Cases
| 01 | Inspect a Blueprint graph |
| 02 | Review asset references |
| 03 | Apply an approved reversible editor change |
Tags
unreal-engine blueprints game-development editor-plugin
Machine-readable: /api/servers.json
· JSON-LD schema embedded in <head>