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gdharness
Godot 4 agent harness with an MCP server in front of editor addons, a runtime bridge into the running game, class-cache management, fixtures, scene inspection, script execution, and verification workflows. It is designed so Claude Code, Cursor, Cline, OpenCode, or any MCP client can drive a Godot project through tested tools rather than blind file edits. Public GitHub repository created September 8, 2026.
MCP unverified
Integration
| Transport | stdio |
| Auth | none |
| Endpoint | gdharness mcp |
| Install | git clone https://github.com/Aureliolo/gdharness.git && cd gdharness && bun install && bun run build |
Use Cases
| 01 | Let an agent inspect and operate a Godot 4 project through editor and runtime bridge tools |
| 02 | Verify gameplay, scenes, scripts, and harness fixtures before shipping MCP-driven game edits |
| 03 | Use MCP clients such as Claude Code or Cursor for Godot automation without relying only on static file changes |
Tags
godot gamedev gdscript editor-addon runtime-bridge fixtures bun testing
Machine-readable: /api/servers.json
· JSON-LD schema embedded in <head>