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Godot MCP
Local MCP server for Godot 4 games that launches and inspects running scenes, captures screenshots or video, sends gameplay inputs and edits scenes. It injects a bridge at launch without changing tracked project files; current requirements specify Windows 10/11, Godot 4.7.2 and .NET 10, with FFmpeg optional. Repository created September 26, 2026.
MCP unverified
Integration
| Transport | stdio |
| Auth | none |
| Endpoint | godot-mcp (local installed Windows executable) |
| Install | Download the Windows release installer from https://github.com/leftos/godot-mcp/releases and configure GODOT_PATH per README |
Use Cases
| 01 | Run and inspect a local Godot game |
| 02 | Replay inputs to test a game flow |
| 03 | Compare visual captures of a scene |
Tags
godot game-dev testing scenes windows stdio
Machine-readable: /api/servers.json
· JSON-LD schema embedded in <head>