Browse
→ Code & Dev
→ Godot MCP
Godot MCP
Free local Godot Engine automation plugin and MCP server for connecting AI coding assistants to the Godot editor. It emphasizes local operation with no cloud login or npm wrapper, supports Godot 4.1 through 4.8+, exposes editor and game-management tools, and can be launched by clients through uvx. Public GitHub repository created September 17, 2026.
MCP unverified
Integration
| Transport | stdio |
| Auth | none |
| Endpoint | uvx godot-mcp |
| Install | uvx godot-mcp |
Use Cases
| 01 | Connect Claude Code, Cursor, Codex, Copilot, or Windsurf to a local Godot editor project |
| 02 | Launch, stop, restart, and command a running Godot game instance from an AI assistant |
| 03 | Run a local open-source Godot MCP bridge without external accounts, websites, or npm tooling |
Tags
godot game-development editor-automation gdscript uvx local-first python stdio
Machine-readable: /api/servers.json
· JSON-LD schema embedded in <head>