game-asset-mcp
MCP server for agentic game-asset generation, taking prompts or reference images through image, 3D model, PBR texture and provenance workflows. It supports new asset generation plus retexturing existing owned meshes, records provider task IDs and SHA-256 hashes, and can normalize meshes with optional Blender support. Public GitHub repository created August 24, 2026.
MCP unverified
Integration
| Transport | stdio |
| Auth | api-key |
| Endpoint | https://github.com/theisegoria/game-asset-mcp |
| Install | git clone https://github.com/theisegoria/game-asset-mcp.git && cd game-asset-mcp && npm install && npm run build |
Use Cases
| 01 | Let a game-development agent generate reference images, meshes and textures as one traceable workflow |
| 02 | Retexture an existing approved mesh with new PBR materials instead of regenerating geometry |
| 03 | Keep provenance records for generated assets, including provider task IDs, seeds and downloaded-byte hashes |
Tags
game-assets 3d gltf pbr image-to-3d text-to-3d tripo leonardo-ai
Machine-readable: /api/servers.json
· JSON-LD schema embedded in <head>